Spin

Spin is a signiture move used by Crash bandicoot, which he uses to defeat enemies, activate mechanics, or cause trouble. This has appeared in every on-foot Crash, where it is used to defeat enemies. There is also several variants of Spinning; Death Tornado: A longer spin that lets Crash glide in mid-air. Spin Jump: A Glitch move only present in the first game, that hits things above Crash. Jump Spin: A move that has been present in all games, but has been officialized in Crash Twinsanity. Spin Slam: A Glitch Move in Crash Twinsanity that does a Spin in the air and ending it with a Body Slam. Tilted Spin: A Move only in Crash 2 and 3, that makes Crash perform a tilted spin. Super Spin: A move only in Mind Over Mutant, that makes Crash perform a large spin. Infinite Spin: An endless spin only in Crash of the Titans and Crash: Mind Over Mutant when all Spin upgrades are obtained. Crash and Cortex Spin: A Spin with an increased radius only in Crash Twinsanity when joined with Cortex.

Spinning is also used by Nina, Coco Bandicoot, and Cortex (disguised as Coco). Nina uses it in Crash Twinsanity when she is played as, and Coco uses it in Mind Over Mutant when in Co-op, and Cortex uses it in the spin tutorial in Crash Twinsanity to kill a Skunk.